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RIMWORLD AVP #32 – Neomorphs
28:40

RIMWORLD AVP #32 – Neomorphs

Alright something is generationg Neomorphs in our area, is it a plant somewhere and who is infected animals or us? Ps, Im not a mindreader and i need feedback so i know what and where you guys desire this channel to go πŸ˜€
RIMWORLD AVP #31 – First Clones
10:32

RIMWORLD AVP #31 – First Clones

FINALLY!!! We are finally able to clone our colonists "Basic Clones" with blank slate "not much work needed but all stats are 0" "full scan needs much work but gives about 75% of the subjects Stats" Ps, Im not a mindreader and i need feedback so i know what and where you guys desire this channel to go πŸ˜€

My most popular videos of all time

KSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 MinigunKSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 Minigun
152
02:45

KSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 Minigun

so my quest to make the ultimate humanoid Mecha continues, while making this part i experienced alot of annoying crashes and corrupted video materials, luckily i was able to save the part in wich i got sequencer to make the ogre arm itself into 2 handed stance with the minigun, arm operations how to handle it when connected to the other arm, since some people may already now that when 2 seperate robotic pieces are attached via connector ports may cause some serious problems. also you will see a little fire test with the gun and unloading its magazine, parts that i lost from the video was reloading process, gun uneguip part and grenade toss part. i will show them in next video i promise you guys that don't ya worry, i will also work on making walking better and maeby even running and other stances for better firing positions, also i think i may be able to make this mech rise back to its feets when it falls down. we shall see πŸ˜€ Enjoy it ;D
KSP – Mechwarrior walker 17 – Star Wars Destoyer DroidKSP – Mechwarrior walker 17 – Star Wars Destoyer Droid
138
03:02

KSP – Mechwarrior walker 17 – Star Wars Destoyer Droid

yeah lets try something different for a change shall we? so here is Droideka Roller Droid from Star wars, its supposed to be tri-walker but i can't find any good way to do that so i hope it doesn't offend any1 that i added 1 more leg to it to make its walking stabile, also the rolling effect works quite nice and its easy to deploy or to transport in rockets or planes since it can pack it self to small spaces. here is the list of mods and links to them that i used in this fella: http://forum.kerbalspaceprogram.com/threads/85209-0-25-BDArmory-v0-7-1-1-Dev-Thread-Dec-9 http://forum.kerbalspaceprogram.com/threads/37707-0-90-Magic-Smoke-Industries-Infernal-Robotics-0-19-3 and all its other parts too. http://forum.kerbalspaceprogram.com/threads/46365-0-90-Hullcam-VDS-0-90-update-Updated-16-Dec Craft file can be downloaded from this link http://kerbal.curseforge.com/shareables/228377-star-wars-droidecat-destroyer-droid/files after Curse has aproved it hope you guys will enjoy it
KSP – Mechwarrior walker 38 – Star wars Clone AT-TEKSP – Mechwarrior walker 38 – Star wars Clone AT-TEKSP – Mechwarrior walker 38 – Star wars Clone AT-TE
70
04:56

KSP – Mechwarrior walker 38 – Star wars Clone AT-TE

Cal Mac asked me to do AT-TE Clone Trooper tank and at the same time i wanted to test how 2 types of legs will work in same craft and we also made a new Speed Record this Walker Tank's Top Speed is about 16 m/s and i haven't seen any videos that could best this speed, also sugarred this with XCOM soundtrack. here is the list of mods and links to them that i used in this fella: http://forum.kerbalspaceprogram.com/threads/85209-0-25-BDArmory-v0-7-1-1-Dev-Thread-Dec-9 http://forum.kerbalspaceprogram.com/threads/37707-0-90-Magic-Smoke-Industries-Infernal-Robotics-0-19-3 and all its other parts too from here http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%28Updated-27-08-2014%29. http://forum.kerbalspaceprogram.com/threads/46365-0-90-Hullcam-VDS-0-90-update-Updated-16-Dec http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas https://kerbalstuff.com/mod/270/Hangar https://kerbalstuff.com/mod/338 http://forum.kerbalspaceprogram.com/threads/89401-0-90-Karbonite-Mineable-Burnable-and-Community-Driven-0-5-2-2015-01-27 http://forum.kerbalspaceprogram.com/threads/59545-0-90-Extraplanetary-Launchpads-v5-1-2 i will post this on curse soon
KSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer LegsKSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer Legs
37
15:53

KSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer Legs

Welcome to my second Tutorial video of Infernal Robotics this Tutorial will be 3 part that will conclude these, Weapon fire emotion, How to build working 4 axel Sequencer high speed legs for all terrain movement and how to set its Sequences with 4 different walking modes and demonstration of all of these. remember to have atleast all infernal robotics addon parts installed and Bahamutos armory weapon mod. im not talking in these 3 videos since i'v been having major headaches lately and im trying to quit smoking so i been couching much lately also, so writing will have to do for now and i think i made these instructions in these videos quite perfectly so just watch these 3 videos and that should cover it πŸ™‚
KSP – Mechwarrior walker 16 – Metal Gear Rex update 2KSP – Mechwarrior walker 16 – Metal Gear Rex update 2
36
05:41

KSP – Mechwarrior walker 16 – Metal Gear Rex update 2

this one is Weapons, radome arm and little model tweaking update, also this video shows you a problem with walking when i added weapons onto it, still gotta update it some more till i get it walking fine again, but now atleast it looks perfect that im satisfied on its looks, more to come soon here is Craft file link to download him http://kerbal.curseforge.com/shareables/228457-metal-gear-rex-mech but you need to wait until Curse aproves it, but soon. there is also the list of mods that i used in the same page enjoy it since you asked for it πŸ˜€
KSP – Science Walker Program 2 – Kerbanaut Suit MK.1KSP – Science Walker Program 2 – Kerbanaut Suit MK.1
53
06:12

KSP – Science Walker Program 2 – Kerbanaut Suit MK.1

alright here is my latest Advanced Mech sience mech suits, its basicly a mech version of Kerbal astronaut space suits, it can walk easily, it has arms to crab things, it has jetpack and it also has an soil analyser. Advanced mech but basic usage, its just a bigger mechaniced Kerbal πŸ˜€ Leg movement settings are optimal at 5-10-15 for basic mech users and speed levels 20-25-30 are for more advanced mech users if they can control it at that speed. Speed from 3m/s to 12/ms don't mess with the controls seriously πŸ˜€ Mods that i used in this mech are Infernal Robotics newest version. Hyper edit thats broken. Tweakscale-Dev version. also waiting for mods to get re-adjusted for 1.0
KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1
23
02:49

KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1

Raging Gamer (TheRagingGamer) Recommended Ogre From Titanfall for me to craft and i will keep posting videos about it when i get some progres done to it, part 1 video contains Basic movement capabilities, Ejection seat system, hand movement systems, there will be more to come in next video while i figure out how to properly make a gun that can be reloader with clip, i will see ya guys soon
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