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KSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 MinigunKSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 Minigun
152
02:45

KSP – Mechwarrior walker 47- Titanfall Ogre mech part 2 Minigun

so my quest to make the ultimate humanoid Mecha continues, while making this part i experienced alot of annoying crashes and corrupted video materials, luckily i was able to save the part in wich i got sequencer to make the ogre arm itself into 2 handed stance with the minigun, arm operations how to handle it when connected to the other arm, since some people may already now that when 2 seperate robotic pieces are attached via connector ports may cause some serious problems. also you will see a little fire test with the gun and unloading its magazine, parts that i lost from the video was reloading process, gun uneguip part and grenade toss part. i will show them in next video i promise you guys that don't ya worry, i will also work on making walking better and maeby even running and other stances for better firing positions, also i think i may be able to make this mech rise back to its feets when it falls down. we shall see 😀 Enjoy it ;D
KSP – Mechwarrior walker 38 – Star wars Clone AT-TEKSP – Mechwarrior walker 38 – Star wars Clone AT-TEKSP – Mechwarrior walker 38 – Star wars Clone AT-TE
70
04:56

KSP – Mechwarrior walker 38 – Star wars Clone AT-TE

Cal Mac asked me to do AT-TE Clone Trooper tank and at the same time i wanted to test how 2 types of legs will work in same craft and we also made a new Speed Record this Walker Tank's Top Speed is about 16 m/s and i haven't seen any videos that could best this speed, also sugarred this with XCOM soundtrack. here is the list of mods and links to them that i used in this fella: http://forum.kerbalspaceprogram.com/threads/85209-0-25-BDArmory-v0-7-1-1-Dev-Thread-Dec-9 http://forum.kerbalspaceprogram.com/threads/37707-0-90-Magic-Smoke-Industries-Infernal-Robotics-0-19-3 and all its other parts too from here http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%28Updated-27-08-2014%29. http://forum.kerbalspaceprogram.com/threads/46365-0-90-Hullcam-VDS-0-90-update-Updated-16-Dec http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas https://kerbalstuff.com/mod/270/Hangar https://kerbalstuff.com/mod/338 http://forum.kerbalspaceprogram.com/threads/89401-0-90-Karbonite-Mineable-Burnable-and-Community-Driven-0-5-2-2015-01-27 http://forum.kerbalspaceprogram.com/threads/59545-0-90-Extraplanetary-Launchpads-v5-1-2 i will post this on curse soon
KSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer LegsKSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer Legs
37
15:53

KSP Infernal Robotics Sequencer Tutorial part 2 how to build Sequencer Legs

Welcome to my second Tutorial video of Infernal Robotics this Tutorial will be 3 part that will conclude these, Weapon fire emotion, How to build working 4 axel Sequencer high speed legs for all terrain movement and how to set its Sequences with 4 different walking modes and demonstration of all of these. remember to have atleast all infernal robotics addon parts installed and Bahamutos armory weapon mod. im not talking in these 3 videos since i'v been having major headaches lately and im trying to quit smoking so i been couching much lately also, so writing will have to do for now and i think i made these instructions in these videos quite perfectly so just watch these 3 videos and that should cover it 🙂
KSP – Mechwarrior walker 16 – Metal Gear Rex update 2KSP – Mechwarrior walker 16 – Metal Gear Rex update 2
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05:41

KSP – Mechwarrior walker 16 – Metal Gear Rex update 2

this one is Weapons, radome arm and little model tweaking update, also this video shows you a problem with walking when i added weapons onto it, still gotta update it some more till i get it walking fine again, but now atleast it looks perfect that im satisfied on its looks, more to come soon here is Craft file link to download him http://kerbal.curseforge.com/shareables/228457-metal-gear-rex-mech but you need to wait until Curse aproves it, but soon. there is also the list of mods that i used in the same page enjoy it since you asked for it 😀
KSP – Science Walker Program 2 – Kerbanaut Suit MK.1KSP – Science Walker Program 2 – Kerbanaut Suit MK.1
53
06:12

KSP – Science Walker Program 2 – Kerbanaut Suit MK.1

alright here is my latest Advanced Mech sience mech suits, its basicly a mech version of Kerbal astronaut space suits, it can walk easily, it has arms to crab things, it has jetpack and it also has an soil analyser. Advanced mech but basic usage, its just a bigger mechaniced Kerbal 😀 Leg movement settings are optimal at 5-10-15 for basic mech users and speed levels 20-25-30 are for more advanced mech users if they can control it at that speed. Speed from 3m/s to 12/ms don't mess with the controls seriously 😀 Mods that i used in this mech are Infernal Robotics newest version. Hyper edit thats broken. Tweakscale-Dev version. also waiting for mods to get re-adjusted for 1.0
KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1
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02:49

KSP – Mechwarrior walker 46- Titanfall Ogre mech part 1

Raging Gamer (TheRagingGamer) Recommended Ogre From Titanfall for me to craft and i will keep posting videos about it when i get some progres done to it, part 1 video contains Basic movement capabilities, Ejection seat system, hand movement systems, there will be more to come in next video while i figure out how to properly make a gun that can be reloader with clip, i will see ya guys soon
KSP – Mechwarrior walker 57 – Geth v1,2,3KSP – Mechwarrior walker 57 – Geth v1,2,3
70
07:34

KSP – Mechwarrior walker 57 – Geth v1,2,3

yea i think i broke my old speed record with 6 legged walkers 16 m/s with this 2 legged "geth" looking mech its top speeds are 17-20 M/s so its about 72 kilometers per hour, but it suffers Great Heat Problems when in OverDrive Run Mode that i will show you in this video. 3 versions of this mech is shown in this video, one with Shoulder Mounted Bazooka, one with 4x Hidden Vulcans on its arms also little demonstration with weapons and lasty the exploration version with jn,connector ports on its arms, its able to get back up when it falls. These are Sequencer legs that it uses and also tried to compensate stability with arm movement when running, mostly it works and sometimes it fails miserably. i will keep experimenting more and more until i will get to the point that i can make the best robot/mech/walker ever gimme some thoughts to the comment section below, leave a likes, share to your friends on facebook, google+ or in twitter to help our channel. or suscribe if you want to see more ^^ also sugarred this video with Payday soundtracks
KSP Tutorial – Basic Mech walker 2x Rotor LegsKSP Tutorial – Basic Mech walker 2x Rotor Legs
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36:15

KSP Tutorial – Basic Mech walker 2x Rotor Legs

ok so here is a tutorial video of how to make a basic Mech walker with same Leg-Technology that im using, after that im showing you guys a little more complex mech that nearly looks like ED-209 with the basic type of legs but still a little different and also Rotating upper body, always remember that different parts of the body of the mech needs to be added with Sas Torgue wheels to counter their unstability that they will bring 2-4 small wheels usually counters this but they will drain your electricity fast if you don't have atleast 8 generators in your mech. sorry if my talking is bit off but i think i covered most of nessessary things in this video but ask if you need any advices or more tutorial videos. i think i will make another tutorial video of 4x rotor legs and 2x rotor manual legs also.
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